Warhammer 40,000: Boltgun Review
The 90s were full of fast-paced first-person shooter games where players explored 3D environments populated by menacing 2D sprites. The sprites were a necessity born from the power of PC hardware at the time, and eventually, FPS games dumped them in favor of full 3D models. Even though many modern FPS games offer cutting-edge graphics, there are still nostalgic fans who miss the days of Doom’s 2D sprite monsters. Warhammer 40,000: Boltgun from Auroch Digital and Focus Entertainment was made with those nostalgic FPS fans in mind.
GAMERANT VIDEO OF THE DAYSCROLL TO CONTINUE WITH CONTENT
Warhammer 40,000: Boltgun is firmly rooted in the traditions of 90s FPS games. The combat is almost non-stop, with seemingly endless waves of 2D sprite creatures thrown at the player with little respite. Enemies explode in a splash of red and green gore when killed, which players accomplish using the typical arsenal of FPS weapon types, albeit with Warhammer design twists. While players spend most of their time killing enemies, levels are also filled with secrets to discover and multicolored keys that are necessary to reach the end of any given stage, not unlike the classic FPS games that inspired Warhammer 40,000: Boltgun.
While Warhammer 40,000: Boltgun combat feels ripped straight out of the 90s for the most part, it does take some inspiration from 2020’s Doom Eternal with its melee attacks. Doom Eternal established a healthy rhythm of melee finishing moves to go along with its adrenaline-fueled gunplay, and Warhammer 40,000: Boltgun’s Chainsword weapon establishes a similar feel. Players zoom to highlighted enemies and can make quick work out of many of them using the Chainsword, and there are times when the game almost plays as if Doom Eternal was made 30 years ago.
Warhammer 40,000: Boltgun combat is fun for the most part, but the enemies can be a little tanky at times, which can slow down the momentum quite a bit. The especially-busy stages can be…