Game Rant

Star Wars Jedi: Survivor Review


In 2019, Respawn Entertainment and EA launched Star Wars Jedi: Fallen Order, a game that mixed Uncharted-like platforming, Souls-like combat, and Metroid-style exploration with a love for the Star Wars franchise. Three years later, Star Wars Jedi: Survivor returns fans to A Galaxy Far, Far Away as they once again take on the role of Cal Kestis in a sequel that promises to be both bigger and better. Jedi: Survivor is often bigger but not always better and often feels like it’s content with doing Fallen Order over again, warts and all, in a sequel that feels decidedly safe.
GAMERANT VIDEO OF THE DAYSCROLL TO CONTINUE WITH CONTENT

That’s not to say Star War Jedi: Survivor hasn’t built on top of the solid foundation that was Fallen Order–it certainly expands where it needs to in terms of gameplay mechanics and world exploration to feel fresh enough–it’s just that Survivor still can’t find an identity within its various mechanics and fails to reach the same storytelling benchmark that Fallen Order set. For what it is, Jedi: Survivor is an expanded Fallen Order in every sense, but for what a sequel should be, Survivor feels like it lacks imagination and is trying to get away with the same problems and shortcomings that its predecessor had.

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What is immediately apparent from the start of the game is how Star Wars Jedi: Survivor has so much love for the Star Wars franchise and practically bursts at the seams with it. From the game’s triumphant John Williams-inspired soundtrack to the side-swipe screen transitions to the beautiful environments with meticulously crafted assets, everything here screams Star Wars. In gameplay, there are some moves that are ripped straight out of the kits of some of the galaxy’s most famous Jedi and Sith, which Cal integrates into his own sword-fighting style. The fan service is all here for those who crave that from a Star Wars game.

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