Game Rant

Storyteller Review

Most stories in video games tend to be focused around either grand adventures that span entire worlds, or smaller and more focused stories that might only take place in a single house. Then along comes a puzzle game like Storyteller that instead, wants players to craft the stories themselves. Even though it is a decidedly short experience, there is a certain amount of joy to be found in Storyteller’s simple design.

Created by developer Daniel Benmergui (creator of Today I Die and I Wish I Were the Moon) and consisting of 13 chapters with four puzzles in each, Storyteller tasks the player with creating a short story by placing various backgrounds and characters in their correct locations to create a tale. The game gives users a prompt to work off of, such as a character facing rejection, committing a crime, showing how someone might accidentally marry a parental figure, etc. Each background set piece changes how everyone interacts and characters will also change their actions and feelings based on their positions set within the scene. Each puzzle has 3, 4, 6, or 8 frames in which players can create the prompted story, although some don’t require using every frame to successfully finish it. It almost feels like a storyboard coming to life, and Storyteller makes good use of the concept.

It is always arduous to judge the difficulty of puzzle games. Players come from all walks of life, with wildly varying experiences that help shape who they are and how they meander or force their way through problems. However, if someone was forced to define how difficult the puzzles in Storyteller are, they would likely describe them as leaning more toward the easy side rather than the difficult side. But whether this is due to the game targeting a younger player base or being purposefully made easy is difficult to say. Players looking for a hefty or brain-crushingly difficult challenge likely won’t find it here.

Most of the puzzles start…


Related Articles

Back to top button