Game Rant

Crossfire: Legion, Competent but flawed.

Founded by members of the former developer Relic Entertainment, the company behind Homeworld, Dawn of War, and Company of Heroes, Blackbird Interactive has been focused on developing Real-Time Strategy and Simulation games since 2007. Its latest title, Crossfire: Legion, departs from having a mobile ‘mothership’ and instead attempts to reincarnate another nostalgic and classic game style, Command and Conquer.

Taking place in the dystopian future of the Crossfire Series where companies, instead of countries, are the dominant power, Crossfire: Legion features three distinct factions. The Global Risk is a typical corporate military superpower that has access to an array of powerful conventional hardware like tanks and jets. The Black List is a ragtag group of freedom fighters that somehow got its hands on missile helicopters, stealth technology, and heavy artillery, but typically has less advanced combat assets. And finally, the New Horizon is a techno-fascist regime that wants to free humanity by enslaving them. Their units are extremely advanced and have personal energy shields and plasma weaponry.
The gameplay of Crossfire: Legion is very much what is expected from a Command and Conquer-inspired game. There are resources to gather, buildings to build, units to train, and enemies to move towards. It is functional if not very inspired. The number of units available to train is limited by mission in the campaign, and by a “deck” in multiplayer. Typically, players will only have a couple of units worth training on each mission, and there is also an extremely limited number of building types, which streamlines gameplay, but makes it a little lackluster.

The campain typically offers players two infantry types, two vehicle types, and two air types, for a total of six units. Occasionally, additional units will be available, but not often. This is somewhat mirrored in multiplayer where, upon choosing one of the nine…


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