God of War Ragnarok Review
God of War Ragnarok had big shoes to fill, being the follow-up to the beloved 2018 release while shuffling the entire mythology of Ragnarok into one game. Santa Monica Studio has previously stated God of War’s Norse Saga could have easily been a trilogy, but the developer didn’t want to keep fans waiting for years for a proper conclusion. What’s clear, though, is that Santa Monica didn’t water down its game to fit everything into one title; in every way, God of War Ragnarok is an epic befitting its video game reputation and mythological source material.
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God of War Ragnarok picks up a few years after the original game, with Kratos and Atreus facing the dangers of Fimbulwinter. The events of the first game, as well as the original Greek storyline, matter throughout the ensuing story, and the result is an epic story told across mythologies but centered on one family.
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Indeed, if God of War 2018 is about a father and son’s journey, God of War Ragnarok is about the story of an entire chosen family. It’s a story that brings the world-ending events of Ragnarok into the household of a family, complete with a father and son, out-there cousins, an odd uncle, a mother figure, and all the branching friends and familial connections. It manages to pack a lot of emotion into these situations, as each family member’s relationship with the other is distinct, and the game doesn’t shy away from frustrating, upsetting family dinners. Beyond even that, God of War Ragnarok weaves first love, grief, trauma, and more into its narrative in a way that is nothing short of a masterpiece.
It’s not all doom, gloom, and family drama either; God of War Ragnarok manages to thrust players into wartorn location after wartorn location, with enough levity occurring around it that the game feels incredibly well-paced. It speeds up, slows down, and sometimes stops in a way that allows the story to hit its…
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