Game Informer

First Look At God Of War Ragnarök's Svartalfheim Level | Exclusive Gameplay

In this exclusive God Of War Ragnarök gameplay video, we showcase how Sony Santa Monica’s level designers made the new dwarven realm, Svartalfheim, larger than life.

Lead level designer James Riding and level designer Jon Hickenbottom spoke…

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  1. Don’t get why everyone’s complaining and making sarcastic comments about the marketing. I’d rather have it this way. It just builds up more excitement and anticipation for the game that they’re only giving small bite size tidbits away at at time.

    They’re obviously confident that their game will deliver and I am more than confident that it will also.

    If you’d rather have the game spoiled by knowing everything about it before it’s even released good for you, I’d rather wait patiently in excitement to really enjoy and take in what should be an incredible game with incredible twists and turns.

  2. Can't wait to play this I beat the last God Of War almost 3 times got the platinum trophy for 100% completion and plan to do the same on Ragnarok every month we have a new game to play finally we're getting games to play its been boring with nothing new to really play.

  3. I can't fucking believe they took out those amazing QTE in boss fights in exchange for some boring AF cutscenes while keeping the worst type of QTE of the industry in the game. God of War used to be the king of QTE's, one of the feel franchises that made it right and enjoable… now…. 0:54. God I hope this game is good, because so far is not looking interesting at all.

  4. I thought the LOD system on the previous trailers looked really good, but there's some awful pop in evident on this at the beginning when he comes out of the tunnel, the whole background pops in light a light grey (possible mist) overlay??

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