Game Rant

Salt and Sacrifice Review

When Ska Studios released its sleeper hit Salt and Sanctuary in 2016, the small indie team made it abundantly clear that they understood the key fundamentals to an engaging Souls-like experience featuring all the genre staples that hardcore action RPG fans crave. With Salt and Sacrifice, Ska Studios returns with the help of Devoured Studios to deliver another excellent 2D reimagining of Dark Souls, this time with a more profound focus on world exploration and a Monster Hunter-like approach to boss fights.

From the start, Salt and Sacrifice will be familiar to any fans of Souls-like games, as players are slain within minutes of creating a new character and choosing a starting class. The Marked Inquisitor is neither living nor dead but is a reanimated soul that finds itself routinely dying and spawning throughout a once-peaceful world now wrought with chaos. Only through utilizing Guiltless Shards, acquired through boss fights, and collecting Salt from slain enemies, which are used as the game’s leveling currency, can the Inquisitor grow strong enough to fix Salt and Sacrifice’s dreary Altarstone Kingdom. It’s an all-too-familiar storyline and set of mechanics for anyone that has spent time in FromSoftware games.

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However, the similarities don’t end there. Common Souls mechanics like the Estus Flask, now named the Hearthen Flask, and bonfires, now called Obelisks, take up the healing and resting roles for players tackling the brutal world of Salt and Sacrifice. The game also features a central hub area from which players can increase their character traits along a branching skill tree and access a teleporter to reach new zones, akin to 2015’s Bloodborne.

The multiplayer component is new for Salt and Sacrifice, offering players the chance to call in some help in taking on the game’s multiple bosses or to partake in PvP action. Much like Covenants in…


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