When Weird West developers Julien Roby and Raphael Colantonio left Arkane studios, they left a legacy of games that defined the immersive sim genre. Both Dishonored and Prey are among modern immersive sim genre royalty. Roby and Colantonio’s new studio, Wolfeye, presents Weird West, an isometric action RPG take on the immersive sim genre that admirably translates many of the genre’s best qualities into a top-down format with an imaginative and stylized take on the wild west.
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Weird West’s setting is all about the surreal and supernatural, a dark fantasy twist on the stories of cowboys and outlaws. The world that WolfEye has crafted is one of the most complete occult fantasy west games that a fan could hope for – a video game tour of everything that goes bump in the night, so to speak. Witches and poltergeists roam the world the same as bandits and gunslingers do, and occasionally these factions work together. Bringing Weird West’s occult flair and pulp story together is a cel-shaded art style that binds the game to its Jonah Hex and Desperados comic influences. The game is a joy to experience from an art and setting perspective, even if it feels limited by its lack of voice-over and simple cutscenes.
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Weird West tells the tale of 5 distinct characters, ranging from a retired bounty hunter seeking her husband to a werewolf struggling with the responsibilities to his pack. These five stories are tightly-knit and well-focused tales with an excellent character focus. However, these characters are also bound by a mysterious brand on their necks, intertwining them into an overarching story where the fate of the west hangs in the balance. Weird West’s story often feels like a video game realization of pulpy western horror comic books and has a distinct charm in its storytelling because of it.
Weird West’s story shines when creating compelling…