Game Rant

Gran Turismo 7 Review

In 1997, Polyphony Digital released Gran Turismo for the original PlayStation, and it was an immediate hit, establishing itself as Sony’s premiere exclusive racing game franchise in the process. Some of Gran Turismo’s sequels reached similar heights, but there have been some bumps in the road as well. 2017’s Gran Turismo Sport launched with significantly fewer cars to collect than franchise fans were used to and neglected the single-player experience to focus on online play. Anyone disappointed by that game will be happy to know that Gran Turismo 7 gets the franchise back on track.

Gran Turismo 7 starts off with historical footage of the automobile industry then moves to a very pretty, very long, very unskippable cutscene showing off its various tracks and vehicles. When that’s done, Gran Turismo 7 finally puts players behind the wheel, allowing them to progress through a linear single-player experience where they compete in races, earn new licenses, and of course, collect hundreds of cars.
Gran Turismo 7 has numerous game modes, features, customization options, and more to the point where it risks becoming overwhelming. Instead of throwing everything at players all at once, Gran Turismo 7 offers a more guided single-player experience, introducing each new feature one at a time. Some might find it restrictive compared to other modern racing games, but others will enjoy the sense of progress and direction.

Players progress through Gran Turismo 7 primarily by completing menus that they pick up at the cafe. These menus task Gran Turismo 7 players with completing objectives to earn new cars, unlock new tracks, and generally advance the game. For example, one menu may task players with acquiring three specific types of car by finishing on the podium in races. Then the next menu may have players customize their vehicle in some way. And then after that, they may be whisked away to a new feature that popped up on the…


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