Game Rant

Ghostwire: Tokyo Review


When Tango Gameworks and Shinji Mikami revealed that Ghostwire: Tokyo was an action-adventure game instead of a survival horror game, it was understandable that their fans would be confused. Mikami played a big role on Resident Evil and Dino Crisis during his time at Capcom, while Tango’s only other series in its library is The Evil Within. In fact, Ghostwire: Tokyo was first pitched as The Evil Within 3, and parts of that horror element are still evident in its DNA.
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Ghostwire: Tokyo jumps right into the action, showing players how people all over the city quickly disappear, and deadly, otherworldly Visitors begin to flood in alongside a dangerous fog. KK, now without any corporeal body, must possess someone to defend the city, and he attempts to take over Akito’s body. Obviously, this is not a great way for any two people to meet, and the growth of Akito and KK’s relationship is one of the best parts of the game.
RELATED: How to Play Ghostwire: Tokyo Early
The most impressive aspect of Ghostwire: Tokyo is the city itself. At times it truly feels like players are walking down the streets of Tokyo, with enough hidden secrets to make general exploration simple fun. It’s so well done and so realistic, in fact, that players could forget they were playing a game filled with horrific monsters, accidentally walking up on one before they realize it isn’t just some little girl on the street.

Although Ghostwire: Tokyo is not classified as an open-world game, it certainly feels like it at times. Players have to clean Torii gates in order to open up new sections of the map, pushing back the deadly fog and unlocking fast travel. This reveals new points of interest, side quests, and more. Soon enough, the map is covered with things to check out and do, and while that’s not necessarily good or bad, its map design certainly feels like a Ubisoft open-world game. It’s not to the same scale as recent entries in…

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