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Ghostwire: Tokyo – High Hopes After The First 5 Hours



We’ve gotten to play the first two chapters of Ghostwire: Tokyo, and are excited at the promise the game shows.

Jean-Luc’s time with the game clarified a lot of what exactly Ghostwire: Tokyo is. In many ways the game is building off of the open…

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37 Comments

  1. Nice supernatural game! The supernatural is the natural not yet understood. The deeper the blue becomes, the more strongly it calls man towards the infinite, awakening in him a desire for the pure and, finally, for the supernatural… The brighter it becomes, the more it loses its sound, until it turns into silent stillness and becomes white πŸ‘»

  2. Not really "stylized Tokyo", in fact is one of the more close to life depictions of metropolitan Tokyo I've seen in any game… And not only architecture, as most details are very well portraited (w/ the regular distortion when comes to brands). You clearly don't know Tokyo/Japan enough to comment, and if you've been here before, should have paid more attention… Or if you meant the opposite, then as a "journalist" better learn what 'stylized' means and how to use it properly…
    Cheers…

  3. It's interesting that they mentioned The Evil Within 2 because Ghostwire Tokyo was originally supposed to be The Evil Within 3, sort of how Devil May Cry started out as Resident Evil 4. During development, the game sort of veered off into It's own thing and they decided to make a different game. I can't wait for this game to drop. It looks great, almost like a cross between The Evil Within and White Day: A Labyrinth Named School

  4. Not really "stylized Tokyo", in fact is one of the more close to life depictions of metropolitan Tokyo I've seen in any game… And not only architecture, as most details are very well portraited (w/ the regular distortion when comes to brands). You clearly don't know Tokyo/Japan enough to comment, and if you've been here before, should have paid more attention… Or if you meant the opposite, then as a "journalist" better learn what 'stylized' means and how to use it properly…

    Cheers…

  5. Not really "stylized Tokyo", in fact is one of the more close to life depictions of metropolitan Tokyo I've seen in any game… And not only architecture, as most details are very well portraited (w/ the regular distortion when comes to brands). You clearly don't know Tokyo/Japan enough to comment, and if you've been here before, should have paid more attention… Or if you meant the opposite, then as a "journalist" better learn what 'stylized' means and how to use it properly…

    Cheers…

  6. I'm a bit skeptical about the number of moves you can do. What was being shown here seems repetitive. Hopefully your "finger gun" doesn't only come with one animation or effect.

  7. Would love to know what inspired this strange concept of a game, is it Japanese folklore? I guess your basically a Japanese ghostbuster? Looks interesting though. Good to see a new IP from Mikami San. I love Resident evil and both Evil within games.

  8. Such a Great concept for a game very interesting and Loved the Jujutsu Kaisen comparison was thinking more general with the symbiotic relationship but it perfectly illustrates the feel so good job. Ghostwire Tokyo as a whole looks amazing the way they've animated the hands is so gestural and expressive I was somewhat annoyed at first with it's forced first person perspective but with the gameplay i've scene it looks solid the whole elemental stuff and the overall enemy design is intriguing very eerie if i dare say scary, so i'm excited. Obviously Japanese with the City and spirits like the Yokai being used to navigate and overall art design/mythos I very much like and wish other developers did the same with different cultures.

    The level of authenticity and the fact it has both English and Japanese audio like GOT (Ghost of Tsushima) is great and much appreciated. I also can't wait to fight these enemies take them down a peg or too hahahahah, I thought i was more interested in HFW when it was first released and the more i see i'm very much liking but Ghostwire looks great I hope it comes to Xbox sooner rather than later since it's technically a Bethesda game just sayin.

  9. Anyone notice the texture pop in of the tree in 2:50?? They need to fix these intricate details. Every studio can make games but these are what makes a game perfect… Really hyped for this πŸ‘Œ

  10. I don’t usually play games like this, but something about it has me really interested. Like it kind of reminds me of when I first played bioshock back in the day (and loved it.) I’ll probably pick this one up if the reviews are decent. Looks cool.

  11. Giant Bomb gave this an incredibly negative preview, saying that the controls were terrible and everything felt repetitive. If Jean Luc is out there, could you maybe give your take on how the controls feel?

  12. I was so hyped for this game but the ubisoft open world design brought my hype down a bit. Im soop tired of this map design, all of our games have been the same for the last 10 years.

  13. How is performance? Some of the footage looks 30fps and others 60. It's designed for current gen with no PS4 release, so I'd love to know how it looks. Hard to tell on 1080p vid.

  14. this looks so weird, im into it

    also just looks incredible in its aesthetics, it will be fun to walk around tokyo as digital tourism if nothing else

  15. Hate to say this, especially since I love tango gamework but I think this will flop. I fear the games under Bethesda are going to start to be mechanically homogenous. I feel like it's tango experimenting with the type of game arkane might make and I'm worried redfall will be like this. Everything just blending into one style and a doubling down on first person. Mikami is a legend and it doesn't feel like this is a game up to his usual standard or at least made under his tutelage

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