Ex FBI Agent Reacts To L.A. Noire | Expert Reacts

Joe Navarro, former FBI agent and body language expert, breaks down The Golden Butterfly homicide case from Rockstar’s L.A. Noire.

Joe Navarro is a former FBI agent, spy-catcher, expert on non-verbal communication, and the author of 13 books…

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  1. One thing I appreciate about Jonathan Ferguson is that he takes into consideration the game being played and the medium and not just all of his firearm and artillery knowledge. For a video like this, I would have appreciated someone who maybe could discuss what the tactics of police work was like FOR the TIME PERIOD it took place in and how close the game captures that.

    Analyze how the game portrayed the police work for the era, and then compare it to modern day investigation work.

  2. He keeps on diplomatically saying, "We wouldn't do such and such these days ."
    I presume that crime scene investigation has changed dramatically over the past 80 or so years?

  3. Did I miss something? Why is L.A. Noire big again all of a sudden? Seems like everyone is playing it again for no reason? Was a sequel announced? A series?…

  4. So it's cool he can tell us the proper way to do things now – but without contrast of the historical accuracy, what's the point.
    Did they straddle dead bodies?
    When did they make procedural changes?
    A highschool journalism student would be bored with this level of effort.

  5. This guy isn’t exactly helpful for this kind of video. You need someone who’s aware of police protocols from the 1940s in order for this to be a more relevant video.

  6. The one thing that really bothered me with L.A. Noir was the very video-gamey scorr screen at the end of each case telling you if you got the right perpetrator and stuff. Especially considering how the later part of the game goes

  7. I'd love to see this become another series like Firearms Expert Reacts to. Although there are less crime games than firearms in games, so maybe it will be short lived but I'd love to see it none the less.

  8. I get that he has current experience, but it's almost a running joke how these experienced people never equate the difference in time period or innovations. I would much rather have appreciated him pointing out changes in practice than have him nitpick it like they are in the modern day and didn't actually do their homework when they developed/wrote a period drama game…

  9. A modern take of this game would be too complicated for gamers to play through unless like this former agent would actually know the process of the modern day investigation process. Even if there was a modern take of this game it would be watered down to make it simpler yet slightly more complicated to play through. Such as gathering every detail of evidence in bagging and tagging ect, going back and forth to the forensics lab and the process of interviewing not only suspect and witnesses but neighbours of potential suspects within neighbourhoods and such.

  10. The game itself at one point says: There are no fingerprints, the sender has washed it with gasoline.
    So if they are capable of tracking fingerprints, why do they continousely touch every single thing they see?

  11. Joe is relating his expertise to a fictional game that is in no way meant to be a historical account of how crimes are solved. That is why it is so cool to see Joe talk about what he knows, Like questioning children or the care of handling evidence, to see the contrasts of the a fictional game to our present reality.

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