Dying Light 2 Hands-On Preview

We got hands-on time with Dying Light 2, the anticipated sequel to 2016’s open-world post-apocalyptic game.

The build Mark Delaney played was about a month old and kicked off in the game’s opening region Old Villedor. This was, as lead game designer Tymon Smektala explained it, a tamer region…

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  1. ok so the FUCKING DESCRPTION GOT IT WRONG, DYING LIGHT DID NOT COME OUT IN 2016, IT CAME OUT ON 2015, this is why i hate game journalists 🙂

  2. Dude, it looks really good. I dont like the health bars at all, just being honest. Im sure you can turn that off so no big deal, though im interested in the enemy levels.

    Will higher level zombies take more hits? I hope its not too much in that direction because in the first game it felt like enemies strength was tied to the different types of zombies. Over the game you got more variation of difficult zombies in larger quantities.

    Besides that though I liked everything I saw, cant wait man.

  3. can we just get a new dlc like the following instead each new gameplay make me feel like they gonna screw up i just want the same thing but with a new map and new story line that it no one asked for more fantasy bullshit

  4. Not happy about the health bars. This breaks immersion. I hope they provide an option to toggle this off. Also sad to hear the night cycle has been made "easier/less scary"

  5. Seems like the whole “you build the world” aspect they were pushing earlier on has been very much scaled back. Can’t say I’m surprised- countless games have tried for that goal, and none have ever truly achieved it.

    I’m still really looking forward to this game, though. Loved the first.

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