Firearms Expert Reacts To Fallout: New Vegas’ Guns

Jonathan Ferguson, a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries, breaks down the weaponry of Fallout: New Vegas, including the franchise’s iconic Nuka Launcher, the cumbersome Minigun, and the Gauss Rifle.

In the latest video in the Firearm Expert Reacts series,…

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  1. Sorry guys, I done goofed on the BFR. It is of course available in. 45-70, which was why I picked that brass beast in the first place. At some point my brain decided to let me down 🙂

  2. It's funny, how they're loading double D battery into plasma rifle to shoot high energy plasma bolts. But 80 liter, 60 pound battery cell backpack is needed to rotate Gatling gun barrels…

  3. Jonathan should react to the guns of MGSV. Since they are all fictional transformations of real firearms i think he would have a good time with them.

  4. The gauss rifle works with gauss technology firing a ferromagnetic dlug it accelerates through multiple magnet arrays making it turn to quasiplasma through the force applied to it. There are different versions of the gauss rifle with different amount of notches at the barrel representing how many magnetic arrays the plasma passes through.

    I am uncertain of how the metal slugs are loaded although the micro fusion cells makes sense. In other games the gauss rifles are loaded with exclusive ammo called 2mm electromagnetic which probably contains both the ferromagnetic slug and the energy to power the weapon.

  5. The Blade Runner gun first appeared in Fallout 1, where it was referred to as a .223 pistol. By all means, play Fallout 1 and 2! You'll be glad you did. Don't blind play them, though. Familiarize yourself with the UI and look up the Nearly Ultimate Fallout guide for a good grasp of character building.

  6. Speaking of which, I really like the design of the Winchester City-Killer in the first two Fallout games. It's certainly better than the weird drum magazine auto shotgun in Fallout 3.

  7. The .357 Magnum does actually make use of the ejector rod. The motion is combined with the motion to rotate the cylinder while the right hand grabs another round.

    It still kinda bugs me because of how fast and mechanical it looks, though I guess one could quickly empty the chambers using the same motion then load them one another.

    It's definitely a balance/gameplay choice because giving the .357 Magnum a more realistic reload would turn off a lot of players and make it an absolutely awful weapon. The fact that each round is loaded one at a time instead of all at once is already a mark against it in the game where you automatically start with a 9mm pistol.

    That said, I will always use the .357 Magnum, or more accurately the unique variant Lucky.

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