Firearms Expert Reacts to Escape From Tarkov’s Guns

Jonathan Ferguson, a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries, breaks down the realistic weaponry of Escape From Tarkov, including the Makarov pistol, the FN P90 submachine gun, and the AK 101 assault rifle.

Escape From Tarkov is a brutally realistic take on the…

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  1. Tarkov has loads of weapons so obviously we couldn't cover them all in one episode!
    So Tarkov fans let us know what weapons you want Jonathan to cover next, and if you're lucky we may do a follow up episode!

    (and yes I totally recorded this gameplay in offline mode because I DON'T HAVE THAT MANY ROUBLES TO WASTE META M4s AND AS VALS OKAY?!)

  2. The Russians created a drum mag from a submachinegun for the makarov. Looks exactly like the one in the game. They typucally use a keyring on the heel mag release to aid in the mag release.

  3. Fun video! It would be fun to see Jonathan's reactions to the weapons in DayZ standalone as well. Also a game very much striving for authentic depictions of firearms, including sounds and animations.

  4. One thing I noticed in this (and several other videos) is that most of these shooter games, even the realistic ones, don’t actually seem to model where the gun muzzle is. What I mean by this is that you’ll often see players using weapons with elevated sights where the gun muzzle is a few inches below the sights or optic and yet they are able to shoot accurately the moment the sights clear an obstacle. It’s like the bullets are coming from the sights. What would actually happen is while the sights might clearly see the target the weapon would actually be shooting the cover instead. There are a few gun fails videos around where you see this very thing happen.

    Just a minor nit pick, but especially in a game that’s otherwise fairly realistic it kind of stands out.

  5. I've shot a running coyote at almost 100 yards with 3 inch 00 buck. And dropped him in his tracks. I was using a 24 inch turkey gun. So buck shot is effective at distance…mind you I had to use just a little Kentucky windage

  6. The thing with the recoil is because partially the game has an RPG-like stat system where you learn to manage recoil as you use different classes of guns. Recoil is high for any fresh player or those not leveled in that class of gun

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