Game Informer
94 Rapid-Fire Questions About Control
Control’s game director Mikael Kasurinnen sits down with Game Informer’s Leo Vader for almost a hundred poorly lit questions about the upcoming sci-fi shooter from Remedy Entertainment.
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"Can you make with your mouth the volume that my PS4 fan will be at playing this game?" What a great question.
3:54 We had hints on it.
Get Leo on everyone of these videos he's great
Please make Control into a TV Drama! This needs to be an X-Files for the 2020's!
Mikael:the game only takes place in the oldest house
The astral plane: im I a joke to you
Glad they talk about Mad Max, since it’s one of the most underrated games and just doesn’t get a lot of attention. They’ve done a good job on all of the games they’ve been involved with.
Good job gameinformer
Man, these videos end way too quickly. They are so much fun!
Lame
Well I can absolutely see why he would say that Control is the creepiest game he's played. It's pretty weird.
Did anyone ever solve the mystery at 8:40?? :O I have never seen that in any videos
Lol loved the ending
Wow this interview is amazing
Quantum break's TV shows weren't that bad. It was the final boss battle he should have said was the biggest regret
Bring back!
6:24
Gold
Pure gold
great game guys. really enjoing it. thx
Hmmm there is a crouch button tho !!!
Ahti was apparently right about how important vacations are to Finns. The guy is willing to dedicate both of his remaining wishes to vacations lol
How long is control? Long af if you're a 100% person
I hate that there isn't a new game plus. Just scale the levels of the enemies. Makes the level 6 vi infinite mods kinda wasteful. They just don't get much use by the time you get them. Then again.. there's SHUM. That gives some replayabilty
"How much money do you have on you, right now??"
Wait… is the board the “oldest landlord” he alludes to?
8:01 So perfectly put. I think it starts out as a quasi-horror game and becomes less so at an inverse correlation to the character progression as you develop that power to basically Magneto everything in your path. (But the fact that they were self aware about this was something that helped make its design aesthetic so effective.)
Rant:
Incidentally I think this is also why so many horror games with combat components lose a lot of tension once you get a shotgun.
It's tricky to do something between the more modern school of horror games (Amnesia, Outlast, etc) that have no combat at all and thus imo lose some dynamicity in gameplay, and the older school of horror games that have a lot of action so once you get better weapons like shotguns and flamethrowers the horror disappears.
Of course the early Silent Hill games were really effective at straddling that line; the best I've seen in the last few years was The Assignment and The Consequence DLC for The Evil Within 1. You rarely use a gun but your flashlight performs a lot of gun-like functions which I thought was super cool and made for really solid horror gameplay.
"Have less control"
Interviewer not found
ayo 666k subscrbers
I'm looking for cut scenes
Personally I think is game is a little bit too hard
It’s really interesting to learn that this guy also worked on mad max. That and control are two of my favorite games.
LEYKIS 101 !!!
Ive played about 40 minutes of Control and so far its not grabbed me. Is it worth continuing? I dont want to be like one of those AHs like the critics who panned Days Gone after only playing 10 minutes. Control just hasnt made me want to play more at the moment.
And now Alan Wake 2 is confirmed.