Game Informer

The Outer Worlds' Directors On Fallout 76's Reception

In this exclusive Game Informer interview, the co-directors of Obsidian’s The Outer Worlds Tim Cain and Leon Boyarsky talk about attacks on Bethesda and Fallout 76 coming from fans of their upcoming RPG and why they find it upsetting to attack…

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  1. Tbh, The Outer Worlds is Obsidian's weakest game to date. I really didn't like the boring combat and troupe RPG elements…not to mention the tedious and unfun repairs and scrap hunting. I'd give the game a 6/10 and that's being generous because there's no competition in the RPG market at this moment. I'm really not impressed and daresay this game isn't really any better than Fallout 4.

  2. While I respect that they don't want to throw shade on Bethesda, just cause it's classy to do so. I do find it odd that they're so confused why this is happening. I mean I think it's pretty clear, we like real single-player focused titles and this game is something Bethesda used to do really well at so of course people are going to use this game as a comparison for what they want Bethesda to do in the future. It's not rocket science, the aggressive business practices that have been steadily infecting Bethesda/Zenimax is the sole reason people dislike them right now. This game is a gem in a sea of mediocrity and I think people should be allowed to use this game as an example of what the average-hardcore player wants out of a typical RPG experience.

  3. It's funny, say what you want about fallout 76 but people won't soon forget about it. Outer Worlds on the other hand, I'll be surprised if people are still talking about it a week from now.

  4. Very classy, though a lot of the vitriol leveled at Bethesda is on how shittily their corporate bigwigs treated Obsidian when they gone out and made a better game with their broken tools – Obsidian knows that or their whole game wouldn't be about how unchecked corporations are evil.

  5. I think they misunderstood the fans reaction. When we saw that Outer Worlds trailer, we saw what made us love Fallout in the first place sprouting into a new unique and amazing game and at the same time, fans were growing tired of Bethesda failing more and more to see what made Fallout great in the first place. Can Bethesda see why kids love Cinnamon Toast Crunch? No, but Obsidian can.

  6. Bethesda put their heart and soul into fallout 76? What corrupted their heart and soul so much in a matter of 10 years then? Because fallout 3 had way more heart and soul than fallout 4 and 76 combined.

    Then New Vegas is on a whole other level.

    The truth is we want to see bethesda fail because if you sell garbage when you once sold diamonds, its hard to convince your customer that garbage is still a priceless gem.

  7. Gaming community is by far the most toxic community I've ever seen. I never understood how these kids had the superiority complex towards these games. That's why I never socialize in Steam or join gaming discussion forums. Socializing in the outside world is much better.

  8. I appreciate this despite Bethseda choking devlopment time on new vegas and not giving them the bonus for being one point off on metacritic, they still choose to be respectful towards them. GG

  9. Even when two of the main men behind Fallout deny such a claim, many still push the whole company rivalry myth. It’s pretty much a meme at this point.

  10. 2 years later Fallout 76 has more active players and overall sales compared to The Outer Worlds. Really shows that hate driven movements are shallow in their resolve. These people didn't even buy the game and called it the Bethesda killer lol.

  11. Just imagine if ur precious game bought by another dev then many years later ur game series become POS by a dev buying ur game. Poor Tim

  12. As a big fan of FNV who just completed The Outer Worlds… yeah the game isn't great. I can tell they had a lot more planned with the world environment and ending slides, but I guess even the Microsoft buyout didn't give them enough time/resources to fully fleshit out. It isn't near FNV in writing, but I'd definitely place it above Fallout 4. What sorta negated it was imo the lack of compelling writing. There is a lot of writing and good dialogue, but it failed to gel together with the world and move me – and overall the game felt monolithic between the only two endings.

    I think with proper resources from Microsoft, Avowed/TOW 2 will definitely be better off.

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