Game Informer

How Progression Works In Sekiro: Shadows Die Twice

Game Informer’s Dan Tack and Suriel Vazquez share new, exclusive details on From Software’s Sekiro: Shadows Die Twice based on the magazine’s new cover story filled with information on Miyazaki’s latest game. You can learn even more about how…

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  1. I can't believe that Fromsoftware decided to use ACTIVISION to publish Sekiro Shadow's Die twice. Looks like another great game developer/series is gonna be ruined ??‍♂️

  2. My boner is ready! Body.. body. My body is ready! This game can't come out soon enough. This, Ghost of Tsushima, Doom Eternal, Death Stranding. Good Lord. Am I missing anything?

  3. this game looks so cool and the enemies look badass. from software games are the only games with enemies that make me second guess myself every time i enter a new area like "what the fuck is that thing?" or "i dont know if i want to fight that thing just yet" or "let me level up and come back to it later".

  4. This looks insane. Almost baffles the mind that it's a video game. The combat looks so fast and detailed that I wonder if what I am seeing isn't just another hack n slash with impressive animations but rudimentary gameplay. But I have every faith that, being a From title, it will be methodical and interesting.

  5. There is no better feeling in gaming as when you dispatch all your enemies without a wasted move or movement with such horrifying precision you surprise yourself & feel truly in the zone. That's perfection and the basis for a memory that may last a lifetime & make this games combat maybe your favourite in any game ever.

    That's when you know you are playing a game made by true geniuses who are at the pinnacle of their craft in a medium that is largely misunderstood by non gamers.

    I think if they could have that feeling or emotion for just a moment they would understand gamers and the entertainment medium or at least a lot more to give ( what I think is an artform) the proper respect it deserves and it would not be used as a scapegoat for many bad new events.

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