Game Informer
New Gameplay Today – Below (With Creative Director Kris Piotrowski)
Capy creative director Kris Piotrowski brought Below (which he assures is releasing soon) by Game Informer’s office to play through the opening moments, show off some of the later areas, and touch on why the game has been in development for so long.
6:48 I was literally just thinking this is the kind of game I'd love to play high lmao
It’s going to be a while still
Wait? no coop? when did they take that out? Sad feelings.
I know this is a XO/PC exclusive for now, but as someone who owns all 3 systems (+PC as well) this needs to be on Switch.
Don't really see myself playing this one on a couch, in front of a big tv. :/
This is a beautiful thing to see. A developer that is actually passionate about what they have created, and made something that he wanted to make, based in real human experience. Not a poorly made cashgrab which will generate revenue. That's how you know this game is gonna be incredible.
For reason reason I thought this was going to be that dark souls-looking game ubisoft showed off during the PS4 e3 announcement demo.
"Fanboys" Hey Guys what if the (Game) sucks?
FINALLLLYYYYYY!!!
Game looks amazing …cant wait to dive into it …been hype since i saw it 5 yrs ago ..
22 downvotes from people on iphone 1's …
This game is WAY too dark, I can’t see a damn thing!
Shit, I thought that it was coming to PS4 too. I'm not even gonna be able to play it. 🙁
Is this single player or multiplayer?
Been waiting for this game for a long time 😛 … Can't wait to play it this Friday! Thanks Capy! 🙂
This game looks great and give me memories back playing Nintendo Zelda..it looks small but i do have fate that I won't be a sword welding flea.
I remember I first heard this title from Total biscuit which got me interested. That was almost 2 years ago, can't believe it's been so long.
I know there's not a lot of story in this game (and there's zero text), but does this story have an end? Does the game have an end where credits roll or does it just go on forever? I don't know if they had mentioned that before or not?
Hope it's not as boring as it looks
Im coming home on Thursday after 2 weeks away working. I get to play Below, Ashen, Mutant: Year Zero and Observer. Xbox killing it for the consumer atm.
Below: Finally
This game will look terrible on ips monitors
I hope this game has more enemies cause this is looking fucking good but Jesus I lost interest 4 min in smh I cant wait but idk
Below is a 2.5D or a 3D game ?
A game that doesn't become easier when you die with a dark and morose atmosphere with actual survival and rogue like elements… Count me in great job guys.
this is how you do a commentary with the director write!!!! good job to the developer for the game i am defenatly bying it 🙂
But also very good commentary man, good questions, good work into geting more detailed on the mechanics of the game, and generally very very good information taken.
YOU HAVE MY LIKE AND MY SUB 😀
Fire for GRASS
Gives off Made in Abyss vibes 🖤
Keybindings can't be reassigned yet on PC, so don't rush and wait for them to patch this if you wish to play with keyboard. They will patch this according to a dev but no date were given. A real shame that unfinished products can hit the shelves nowadays…
Not a great looker.. Not much to see at all 😛
Can you zoom in/out?
When did Jeffm make a game? Lol. But seriously though, Kris sounds just like him!
It's so dark. I can't see what's happening.
Game sucks balls, no tutorial, i died instantly after hunger meter depleted, with no info about that, and had to start from beginning, tedious shit.
Wonderful design
omg play this when you are high 😂
maybe i'm reading into this too much but the parallel between this game and depression is striking, how it feels like wandering around in the dark hopelessly and how maintaining and nurturing a connection (in this case to the magical lantern, the literal light in the darkness) can often mean the difference between life and death. The game has a real beautiful and melancholic vibe and i think Kris did a great job, it kinda feels like an art project more than a game.