Devil May Cry 5 Devs Discuss The Older Dante, Balancing For Fun, And Microtransactions

At Tokyo Game Show 2018 we spoke to DMC5 director Hideaki Itsuno and producer Matt Walker about the combining the old with the new in the upcoming PS4, Xbox One, and PC action game.

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  1. They claim they're using microtransactions to give players options why are you charging for options instead of doing this why don't you just use bloody Palace to make it easy to farm and learn at the same time I'll give them credit though at least they somewhat told the truth they want to trick new players of Devil May Cry we just want all the flashy moves into buying them

  2. Microtransaction in a single player game XDDDDDDDDDDDDDDD. What's the point of that? No one will care how bad you are at the start of the game you dont need to pay 200$ to get every ability and then not even know how to do basic A B C combos. I would say it's like learning how to run before you even know how to walk, but this is more like wanting to learn how to fly when you cant even crawl

  3. Dante looks really cool in the thumbnail, but in the game he looks a little bit tired and drowsy, but holy shit I’m way to excited for this game

  4. The people defending the micro-transactions are the problem in this industry. The argument that you don't have to buy any and play the game normally is null once you think for a second, about why they are in the game. They're there, because they want you to buy them, they designed the game in a way that would influence the player into to purchasing more red orbs, and we know that is true, because they simply would not be there otherwise. If they were really content with good game design, and confident that players would want to play the game because its fun, then they wouldn't have added an "option" to play less for more reward.
    Its terrible game design plain and simple, it makes the developer look weak and unsure if their game is good or not, and it makes it really easy for me to decide which games not to buy.
    Sorry, but you're fucking your game that people are already paying full price for, because you just need to squeeze every last bit out of players through purposeful, lesser design. Its always disguised as "player choice" by publishers that want to nickel and dime us, but do we have the choice in buying a version of the game that isn't gimped to sell us red-orbs? No. So fuck off, I was so excited for this and this is going to turn out just as bad as every other game that throws in Micro-transactions.
    This was Capcom's chance to bring themselves out of the game design gutter, back to prominent status in the gaming community.

  5. "So the player can ask themself if they want to play for another thirty minutes, or do they want to buy Air Hike?"

    Shouldn't the game be designed such that the player wants to play the game in first place? This is concerning wording, but hopefully only that.

  6. Wish he actually looked like your thumbnail~ not a fan of these dramatic facial changes. Bleh, I'd rather not have mocap and the characters actually looked like themselves

  7. Capcoms past mircotransactions are pretty ignorable, Dragons Dogma, RE7 and DMC4 SE all had the same form of microtransaction.

  8. You may be wondering "If they didn't design the game around MTX's and aren't even endorsing them, then why even put them in place?" Cause dumbasses will still buy them.

  9. The microtransaction stuff is pure BS. You pay for the hole game.. why pay more to get the moves or powerups you ALREADY paid for?

  10. kay….So the microtransactions are kind of pointless. If there was an online mode with the intention of a competitive scene, the microtransactions would actually have purpose. A real gamer would never spend money to beat a single player game quicker…..Right?

  11. We want Vergil as a playable character, at least in bloody palace. Please! (And don't make him like "Oi, You have to pay X amount to unlock him")

  12. I heard the game is gonna have 30 missions, 10 for each character. I'm really hoping they bring it up to like 60 because i want more Dante missions, less Nero missions and no V missions.

  13. If the microtransactions are as redundant as they were in DMC4SE,
    where there were no changes made to incentivise spending money, then I'll be just fine with it.

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