Game Informer
An Exclusive Look At Pokémon’s Early Design Documents
Game Freak’s Junichi Masuda unearths never-before-seen documents to show how the team created Pokémon Red, Black and White, and even sketches from Sun and Moon’s development. If you enjoy the video, please share it with a friend!
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I appreciate them so much.
Pokemon Red, Green, Gold and Silver ALL in Assembly? With just 2 mb? Wow, just wow. I coded in Asembly and can asure you that it's a pain in the ass. My respect and congrats to the group of programmers of GameFreak.
This is great!
Very interesting. I would have loved to see a bit of how they work to the Pokémon designs.
So cool.
Omg this was sooooo awesome 😮 Amazing respect for the developers!
game boy adjustment 8:19 <3
How about an edit of this video where someone with an average reading speed has enough time to fucking read the subtitles.
That sequined shirt.. queen
So that was a huge waist of time… calling this video "early design documents", with a thumbnail of artwork, is very misleading since there is pretty much no design in this video, but 99% programming.
torpedo
she's the red ranger
Marry me Masuda, you genius!
I am getting chills at this man explaining how he used math and engineering to create a world, he is literally an ARCEUS!
Yes, some Pokemon do sound similar. In fact, Charizard and Rhydon have the exact same cry.
What I'd really like to know is what does Satoshi Tajiri, the man who does primary credit for creating the games, think about all this
Why are assembly programmers always soaking wet?
Because they work below C level.
Imagine the system masuda's expression idea being inplemented in b/w. Should be cute in 2D form :3
8:19 the background xd
Listening to Japanese without subtitles is oddly satisfying
Assembly Language, damn they really are GAME FREAKS!
The sine wave reversal trick explanation is cool, back when developers had to squeeze every last bit of performance and space they could out of a system. The limitations of games past is what made them good. Modern games are trash and the developers are just children with scripts compared to these legends.
Geniuses.
Awesome. What a legend
I would listen to A 2 hour documentary of Masuda and game freak just talking about every detail of capumon – red and green development.
I never ceases to amaze me how readily Japanese game devs are/were to just toss out data and documents for old games even if they were massive successes. Only recently are they really noticing that archiving this stuff is good for not only fans but their business in the future as well for things like re-releases, remasters, or remakes.
Nintendo, Square Enix, Capcom, Namco and more, all have stories about how they just straight up did not bother to take care of/keep track of some of the things that went into making some of their most successful titles.
Masuda-San is a genius. Literally. Just a genius at work.
ahh i want to see more stuff from masuda's b/w diary…. ;_; i absorb early concept stuff like a SPONGE its so interesting
Junichi Masuda is the father of Pokemon
Ok about this video, I can't like it. Game disigners are contemporaneous artists. A mix of engineering, art and technology. So charming and interesting.
Early designs were way better than the trash designs nowadays. Please bring them back and get rid of the guy with these ugly designs
Yellow text gave me eye cancer..
7:04 I thought he was about to bust out the "An A-press has 3 parts"
i wann cop som of that glitter shirt
Awesome video, really enjoyed this!
Is everyone multilingual in this room? Seem both sides understand each other but are still speaking their native language.
You can fit 251 on 2mb but cant fit 900 on 10GB..
This is big brain for me
Back when Pokémon was good and game freak did not lie…
the only thing i can comment about this video is the damn yellow subtitles, never a good idea lol
i never thought I'd be hearing a math term in pokemon
Pokemon Red, Yellow and many of the earlier 'color' ones have solid gameplay mechanics that make it very enjoyable.
Its super disappointing that Pokemon Go doesn't even scratch the surface of what could have been, had GameFreak made it.
– No leveling, except through purchased "CP" points – also no narrative explanation makes sense in the Pokemon universe for why CP is now neccessary
– No offline play, everything is based on locations, tapping and super shallow mechanics with little reward
– Gyms are no longer a true test of your training ability, just a 'perch' mechanic
– Pokemon no longer need to be caught with strategy, just throw a ball – completely destroying that fun element of the Pokemon universe
– Collecting Pokemon is no longer fun, as catching them is so exceedingly easy that a player with 0 hrs invested can catch something that shouldn't be available past a certain point of the game
– No story whatsoever, to tie gameplay mechanics in a neat narrative
– No sense of progression, challenge, or tension
– Gambling aspects for children – Pay to Play/Pay to Win mechanics – also almost no warnings to parents about the game and GPS location tracking (given Pokemon on GBA did have gambling aspects as well, my emphasis is on the shallow gameplay-design around gambling as core mechanic)
Everyone else is doing these long comments talking about this, but im just like… cool ha…
That room is like an Indiana jones warehouse of locked treasure every Pokemon fan is drooling