Game Informer

New Gameplay Shows Why Hellblade Isn't What You Think It Is

In this exclusive Game Informer interview, Ninja Theory’s creative director Tameem Antoniades explains Hellblade: Senua’s Sacrifice’s story, gameplay, and unique approach to puzzles. Antoniades also talks about the team growing more confident…

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  1. Fucking hate this game, trailer didn't show anything about puzzles, who the fuck wants to buy a game walking around for like half an hour solving pathetic puzzles

  2. I really ate my words on this one. the game sucks. it a very over priced mobile game experience. what I mean by this. it's like playing a game from the app store there isn't much depth in the actual gampeplay. you walk from one door to another. and line up some glyphs with very Boring combat. I regret buying it.

  3. I haven't even gotten very far and this game is GREAT. If you have 30$ for a game and you don't know what to buy this summer, drop it on this. You won't regret it.

  4. Progressive, inspirational, empowering, yawn….. no need to spend time on the combat mechanic. Reviewers will give it 90% to gain favour – and turn out looking good, but playing sh1t.
    …like most modern games, especially narrative ones.

  5. 2 years later and that ended up being a very accurate statement. Some may disagree but Hellblade had quite a bit going for it and I think the next chapter will go that much further out. Still expecting more rage and frustration than fear and sorrow this time.

  6. This game would've been even greater with some acrobatics with a camera angle like that ,all the games always miss out on acrobatics for example god of war 4 he should be able to do lots of stunts where enemies might try to fight you in the air as well or him jumping on giants without it being a controlled cutscene

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