Game Informer
Inside Mass Effect Andromeda's New, "Sexy" Approach To Vehicle Design
In this exclusive Game Informer interview, Mass Effect Andromeda’s art director Joel MacMillan talks about two key collaborators helping out with the new game’s art direction. Learn what MacMillan took away from the Mass Effect trilogy’s art…
The constant "him and I" was crazy-making. My cousins from deep in the hollers of Kentucky say that, and hearing it with a Canadian accent makes me feel like I'm experiencing Doctor Strange levels of vertigo as the world folds over on itself.
I need to do concept art. I love the ideas people come up with. I'd love to throw my ideas at a game like this.
They should do a dlc where you go back to the Milky Way galaxy.
pleeeease let us be able to paint or have vehicle skins
lol "yeah let me give this example of something really cool we thought of and then imediately say the cool thing is not in the game" lol
Disappointed that there is no weaponry available on the Nomad, seems like a short sighted decision honestly.
Hopefully the nomad handles better than the mako.
so they actually had creative ideas but the devs thought there were too challenging OK bioware ok … sad
Just waiting to hear if Quarians/a Quarian squad member is in it.
Daniel Simon's work is incredible
A mass effect trilogy remastered using the frostbite engine would make me so happy.
I think one of the biggest challenges in starting Mass Effect Andromeda was making sure we were honouring the original trilogy and hoping to god we are doing good enough job of it so the fans might forgive our huge fuckup with Mass Effect 3's rancid ending.
3:42 "Our mind was blown by that suggestion! Didn't put it in the game though…"Maximum trolling engaged.
Well, the ship, the Tempest, is not bad looking (I still prefer the Normandy SR-2 however – no, not because of Shepard! I don't cling to Avatars, Shepard's story is done and I am ok with it…would I be against revisiting the character if they want to try? No, but I am open for a new character (or several – they don't have to stick with one for a trillogy again, despite how well that worked out the last time…well, at least for ME1 and 2, I don't like 3 at all, not only the ending! The only thing about 3 that I like is the very fluid gameplay!)), but the new "Mako" still looks like a goofy crossbreed between a Mars-Rover and a piece of farm equipment 🙁
That thing doesn't look like an APC at all IMHO…I hope the other vehicles look somewhat more logical (even if we probably only ever get to use that crossbred wanna-be Mako!)
ps: The Nexus and the Arks look great, too 🙂
Garrus for best character in original series!
He says 'iconic' a lot. Ubisoft, much?
"Here's this awesome idea that our new vehicle designer had. . . .But it doesn't work, so we're not using it."
COME ON, BIOWARE
A look at this guys' teeth and i knew he was up to no good!
With such a boring Art Director, ME:A could be in real trouble. Thankfully, this is just PR BS … XD
I am very curious about where the bridge is located within the ship. Anyone know?
i just started to play the trilogy this year…and im already a fan of this game…waiting for ME Andromeda
> "we changed from UE3 to frostbite because it's c00l and powerfull, srly guyz!!1!1"
> "aaand no, that's not doable in the engine"
WTF
How does that ship not topple over? what kind of design is that?
These people clearly knows what they're doing can everybody just chill, I love the franchise and I'm super excited for the game and it upsets me to see people bitch and whine about a game people worked so hard for. Everything looks find to me, yall are just spoiled
congratz!
You wasted a lot of time on thinking about how to to make the Tempest looking "cool" instead of believeale as a ship, giving it a overseized conference room, potted plants, huge walkways, a glassbridge without ceiling and a dancefloor / night Club looking captains quarter, but without a shower on it's own. It has a tiny galley, just 4 bunkbeds for a 6 person crew and no lockers to store their belongings in and tiny dark laboratories, crammed with stuff (how about some more lights on an important workplace?)… GREAT DESIGN ! Look at the Normandy 2 how a credible spaceship looks
He needs to be able to surpass the past Mass Effect games. Add more interesting enemies and new alien races. Add something to some of the new species in Mass Effect Andromeda.