Game Informer

Creating Just Cause 3's Sandbox Gameplay

Avalanche co-founder and chief creative officer Christofer Sundberg and Just Cause 3 game director Roland Lesterlin talk about the importance of the player-driven sandbox for the new game and whether or not the Just Cause series needs a storyline.

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  1. Well, at least they're honest that it's not story driven game. I know what to expect from this. This will definitely be in my game library.

  2. All I want is better heat and military. I feel there was no rush for taking down a statue or taking a base and that was a missed opportunity. You could just walk through the forest and they would loose you or miss a million shots whilst you're completely still. Oh and a little more consequences, I distinctly remember falling off of a skyscraper directly onto my neck and taking zero damage.

  3. this video makes the game even more hype. The guys behind it seem so cool and dedicated and really in love with their work which happens to be their passion too. It will truly be an honour to purchase and play this game .

  4. Also I hope that when you buy a vehicle you can just get it again without buying it again, the same thing for weapons, instead of buying an enitrely new weapon you could get ammo for a cheaper price than spending another 40 grand on an assault rifle

  5. The destruction amount is huge that gta5 also cannot provide to users. When i am hitting a building with a bomb the building should crumble down hats off to just cause designers and programmers

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