Game Informer

Video Preview – Playing Hours Of Dragon Age: Inquisition



Game Informer’s resident Dragon Age fanatics Kimberley Wallace and Joe Juba talk about Joe’s recent trip up to visit Bioware Edmonton, a year after our cover story, for extensive hands-on time with Inquisition.

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24 Comments

  1. "It feels very open world once you get into a zone."

    So…like Dead Island.  Or STALKER.  Or Assassin's Creed 1 & 2 (which had large and distince cities).  Seriously.  People showing or talking about previews of DAI seem to always struggle with describing the way DAI exploration is going to go, but really they can use a whole crap ton of released semi-open-world games with distinct and large areas as an example.  It's not like DAI was the first to use the mechanic.

    Not that I don't like the way DAI is handling exploration, mind you.  I just find it weird that no one's using other games with similar exploration systems as examples.  Hell, Deus Ex – both the first and Human Revolution, and I guess Invisible War too – had a similar set up.

  2. I'm wondering if there's different gear you could wear and if you're able to change your groups gear too like in origins. .I kinda dont wanna stick with this heln if I play as a warrior or rogue

  3. I'm wondering if there's different gear you could wear and if you're able to change your groups gear too like in origins. .I kinda dont wanna stick with this heln if I play as a warrior or rogue

  4. Im going to shred through side missions the moment i start playing and walk around look at shit when i got do important stuff even if there is a small family getting eaten by pack wolves down the road and my squad saying quick   inquisitor that family is getting eaten by pack of rabbit wolves.  inquisitor fuck that family they should ran faster i want that legendary bow guarded by that dragon

  5. it irks me that i as the player character is part of something called "inquisition" seeing as i always opposed the chantry/templar side whenever i could.

  6. I like the power system and the idea of expansion (concerning the inquisition). It takes the grind out of doing all the minor areas that aren't necessarily essential to the game. Now usually the gameplay itself should be the reward for doing extra stuff (you wanna do it cause it's fun) but with all the extra strategy and thinking and planning that goes into each trip, they kinda need the power aspect as a payoff for putting in hard hours into the game. That's kinda why DA2 was such a drag.

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