GameSpot
How Does No Man's Sky Actually Work? – Reality Check
Cam investigates the question we’ve all been wondering: how does the procedurally generated world of No Man’s Sky actually work?
Watch more Reality Check!
Follow No Man’s Sky at…
Cam investigates the question we’ve all been wondering: how does the procedurally generated world of No Man’s Sky actually work?
Watch more Reality Check!
Follow No Man’s Sky at…
is this guy like a thch god? like still dont get how they made all the fricking planets can someone plz fricking explain me? my mind is fuckin blown
Well, all the controversy aside, what they have created it's pretty amazing from a technological standpoint. I'm playing right now and I enjoy it for what it is. For someone like me that liked Elite and Noctis, this is a dream come true.
I still think Sean was full of shit when he made all these presentations, so don't accuse me of fanboying, I'm just as pissed as everybody else this is not the experience I originally expected.
But even without that, I might be that very small, very niche kind of playerbase that they wanted to please. So I just forget everything about "that other game" and I kind of got lost in "this new one". I expect to sink in it a lot more hours than I previously thought.
This video was so amazing… now it's a bleak reminder of what could have been.
5:05 "The standard way to create the stuff of videogames is to have designers and artists build everything by hand" he says, while the hand-crafted creatures and landscapes of the E3 trailer roll by 😛
lol the game doesnt even work
6+9=69
It doesn't
How does no mans sky work?
It doesn't
It crashes before you can press a button
this guy's mouth is annoying
guys go down and look at the old comments before when the game haven't came out it's so funny and sad LOOL ?????
Fart Rocket. ?
how does it work? well it doesn't
so much skilll in his lying, normally you give signs.Maybe he generally thought that was how the game was going to be.
with all this promised, where the flying fuck did they go wrong
lol
wow, lets applause that man for his work! 🙂
It doesn't apparently
I still dont understand how they made it infinity, can anyone explain to me ?
I came from the future (( DO NOT BUY ))
Still waiting for procedural waterfalls.
This game suck
"I'll never need math!" I said… "I'm just gonna design video games or something!" I said.. "I have a calculator on my phone, I'll be just fine!" I said…
Silly, silly, me.
Yikes, watching this video is awkward and frustrating at the same time.
Awkward >>> because the game sucked an enormous fat as*
AND
frustrating >>> because it was the biggest disappointment that the gaming industry has had, yet.
It doesn't
No man's buy
Watching this video in 2018 and reading these pre-release comments is so sad, lot of false hype was created for this game before release.
Here in 2018 where everyone laughs at No Man's Sky.
Interesting.
Dudes a genius
all future free rom games should build this way
And here we are..
No man’s sky vr..
Actually if a tree fell down with nothing around there would be no noise because there is no processing of the vibration
He was wrong about a tree making a sound if no one is around to hear it. If no one is around that tree doesn't exist here either. Once a person is there and receives the data stream of that tree it will exist. Until then, it's just information.
Yikes in 2019.
We have come so far.
fucking genius………………… genius i tell you
So how are the planets design different and looks how it design from bottum every single one? How does it look real and not just flat or just water ect? Just how?
1:50 If a planet is a certain distance from the sun? the sun's distance in this game is infinitely long.
Plot Twist: What if our universe is also procedural generated like in No Man's Sky?
Right?
One thing that I never understood was how they store players' modifications on the environment. Sure, an algorithm can just re-generate and delete data of a specific location every time you load and unload that location, but what if a player digs into the ground? If you unload and reload that location, the hole would be gone, right? Or does the server save ONLY the data of player modifications and layers them on top of an algorithm's render? So then the location would be loaded from scratch using the algorithms, and then the tiny piece of information stored in the game save file or the server about the player's hole would be added onto the location. That's kind of a really damn smart optimization if I'm right about it.
What an interesting solution to this problem
Imagine god watching down on another god making another universe lol.
I can't believe this was 8 years ago!!