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Are MMO Games Actually Bad For You? – Reality Check



Prepare for The Elder Scrolls Online with Cam’s investigation of the negative claims surrounding MMO games. Are they really all that bad for you?

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46 Comments

  1. i think yea i played drakensang and got addicted but the things i hate most is the game company's efforts to make the game hard so you have to pay money to progress enter drakensang i stoped playing because i ran out of inventory space and the only way to increase said inventory space was to get a x number amount of andermant. 

  2. I don't see a problem on been addicted to MMOs. Us gamers already spend a lot of time on videogames. The difference with MMOs is that we can play a single tittle for years, unlike non-MMOs that we replace much more often

  3. Finally broke my 9 year addiction to WoW and never going back.  Actually for the past 2 years I sorta broke it.  I refused to raid with my guildies.  If I was doing something with guildies or helping them and was tired, I just left and didn't care if I was abandonning them.  I did what I wanted and stopped scheduling my life around WoW.

    That's the problem with MMORPGs.  The best gear in the game only be obtained in raids!  In other words, if you want the best gear, you gotta work as a group and obtain it together with other people!  The only problem is that this raid content is DIFFICULT!  It requires almost perfect 10 to 25 player cooperation and coordination.  Many boss fights will punish all players if as little as 1 person screws up!  This means you're always pressured to play your best.  This also means that you need to always play so your "skills" never diminish.  Or even worst, this means you always have to be present at every schedule raid day because there comes a point where everyone ends up knowing the fight and actually work perfectly together.  If one day I wasn't in the mood to raid, they'll need to find a replacement for me, and half the time the replacement doesn't know the fight or doesn't know how to go with the flow, and they'll end up wasting time teaching the replacement how to play with everyone else.  This is why most hardcore raiding guilds don't accept replacements.  If you miss 1 raid, then you might not be invited to next week's raid or ever again.  Then the drama starts.  See where I'm going here?

    MMORPG raiding is like playing a team sport, except it's unhealthy, it forces you to sit in front of your computer for hours in a row and you end up becoming a no life loser.

    Luckily, Blizzard added tons of solo and casual content to keep us busy.  We might not get the best gear in the game, but we can at least farm for nice looking gear, or farm for pets and mounts, or even get the 3rd best gear in the game which is good enough to be competitive in PVP and solo farm stuff.

  4. As some others said, it is the individual who plays. I don't think MMO themselves are bad. 

    On a positive note, MMO playing cured me of my anxiety in real life.

  5. if you're doing high level PvP or PvE then I can understand the time spent. It can be rewarding and tons of fun. I will never understand people with lots of tunes and thousands of hours spent leveling, grinding professions, mounts, titles, rep, ect but never really raid.

  6. If you want to gave a happy life, don't play mmo's. Why? Because mmo's are just a ton of more work to do with the same aspects you hate in life just easier.

  7. at one point in my life, mmo's was a lifesaver for me. i spent a lot of time in hospital, had very limited social interaction, and in general was not happy with where i was in life. mmo's gave me an escape. i got most of my social interactions online, where i was useful to my group (which is such an important feeling) and it brightened my day, which very well might literally have saved my life =) That being said, i have also seen people getting trapped in mmo's, letting their mmo get in the way of real life obligation like family, work and school. as always, there are many sides to this =)

  8. I don't even play MMO's anymore. I play regular video games a lot, but not MMO's. MMO's create this unhealthy obsession, at least that's what happened to me. Sometimes it feels like that over there is the real life, and as soon as you wake up in the morning the first thing on your mind is that specific video-game and it's world. And you spend hours raiding or doing dungeons or something trying to get that special loot to feel badass.
    And it takes so much time and energy.

  9. the type of people playing mmo's are becoming more abusive nowadays like some junior high school. It's going way wrong lately

  10. I think so, I've never played such a brain numbing genre except for maybe some survival games. They take almost no thought, you just go kill the things over, and over again with your auto attack abilities for countless hours.

  11. So an ex friend of mine is addicted to mmo games like FF14 and FPS shooter games. Especially LoL and WoW. I seen him get divorced, doesn’t see his kids, as well as having that same low wage job for 15 years. Dresses like a bum and struggles in life.

  12. I want to hang out, and co-op dungeons, and quest, but instead I end up paying hard money to perform arduous task, never being ready to play alongside the dwindling whale playerbase.

  13. MMORPG feels like a chore to me. Go fetch this and go fetch that or do the same task over and over again until you can unlock a "temporary" reward. I don't understand how some people enjoy this kind of game. Might as well just get a job if you're into that.

  14. playing videogames in general it's a waste of time unless you are not a kid. I was addicted to an MMO during my computer science degree, I wasted almost 1-2 years of uni. Now I am a professional software developer, I stay absolutely clear of any videogame. I find studying, coding, reading technical/medical articles, doing sport, have a walk with my girlfriend, spend time with my parents and friends much much more enjoyable. These things give you meaning to your life, playing videogames as an adult it's just a bad way to escape reality.

  15. 100% addictive and bad for you.

    Not only does having a monthly sub end up costing you lots of money and make it even harder to quit, but It also makes you play the game more than you want so you don't feel like you are just throwing money away.

    The only MMO I know of that is easy to jump in and out of is Guild Wars 2.

    Gaming, in general, these days is just bad, I'd say 95% of games are made with some sort of gaming addiction mechanic built into it.

  16. Bad, they treat your activities like chores with little reward in return. In the span of 200-300 MMO hours, which is basically a post entry level could equal to finished 20-30 games, if each game had 10 hours linear duration. On top of that, subscriptions, premium currency cosmetics, server issues, general cooldowns, toxic communities and many paywalls could cost you a several AAA level price tags…

  17. No, everything can be bad. You just need to find a guild or something that also don’t play all the time. So that you have the same mindset for progress in the game, and have fun But maybe take a 2 month break for summer.

  18. Mmo especially phone games is strictly p2w when were grinding will barely get you any where. And now triple A games trying to take the same format ?
    Than you here about gamers puting 100 dollars a month on a single phone game.

  19. I think there are all sorts of reasons people can get addicted. Lately I've found myself playing an MMO, and thinking about it throughout the day. The thing is, I don't even like it that much. So why am I feeling that level of magnetism toward it? My guess:

    it offers extremely efficient reward loops. Upon being given a "quest" to do and after exerting five minutes of absolute minimal effort, you can achieve it and see "Quest Complete" appear on your screen. Even though I don't even find most of these cheap little quests meaningful, completing them gives you a little dopamine hit of accomplishment. A few here and there probably isn't too bad, but when they are the focus of the game, it can form a habit of chasing those "potato chip" dopamine hits. It offers you the feeling of getting something done, for a very low price of "a couple minutes and minimal effort". Thus, making your brain think about playing a game when you're trying to focus on more long-form activities that may be more meaningful, but are less instantly rewarding. And so mmos seem to throw a lot of short-form busywork at you to keep you occupied in a escapist world and feel like you're accomplishing something, when perhaps, what you're accomplishing most of all is wiring your brain to be too impatient for long-form sustained attention activities in the real world, when you'd rather escape to a virtual world.

    So that's just one reason why some might get fixated on a game (along with immersion, or social reasons). And does that apply to everyone? Maybe to a degree but certainly not on the same level for all, this is just what I've interpreted from my own personal experience. And it's good to ask if "having fun" or "feeling happy" is egalitarian in its worthiness, if you compare having fun immersing yourself irl in a meaningful activity vs. having fun hot wiring your reward system with easy dopamine loops via virtual escapism. Your diet isn't just the food you eat.

  20. Those are scary experience when meet people online in platforms. We become friends with someone that we never met in real life before. Then we socialize with them and they recorded all messages that we talk to them so they can just cyber bullying us. We thought love could exist in an online world but that maybe a seriously bad jokes. Told someone that we like or love them in online just for get bullying.

  21. Warframe and Path of Exile were the only ones that I've ever played tons of. I highly dislike anything like WoW. It never interested me.

  22. I have found myself in a situation in my guild's rigid social hierarchy and favoritism that real life provides more rewards for the same effort, so I quit and started focusing on real life lol. kinda the opposite of why I started playing in the first place

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