Metal Gear Solid V: Ground Zeroes – Review

Metal Gear Solid V: Ground Zeroes has a brief narrative, but its short length is bolstered by flexible side missions and exceptional replayability.

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  1. i pay for quality and this was quality. AAA no problem, i have no doubt that phantom pain willbe a decently long game with Ground Zeroes quality.

  2. What people dont get is that, basicly this IS the entire game. Youre given the entire framework of action. Playing this one time, is like playing a course in a racing game one time and saying its too short. Ive replayed the missions over a hundred times, and it always plays out in different ways. What Im worried about is not wether this game is too short, but what the final product is going to add to the game. Bigger open levels, novelties like a training dog and mechs, and some other tools and toys, but the basic gameplay wont be any different in the final parts of the final game than this demo.

    I got more than my value for money. Quality>quantity. Ive puth more hours in this than in a game like Skyrim, which although inmensly big, is the same poor clunky copy paste hack the R2 button to kill action all throughout, and gets tired very quick.

    10/10. Short game, but inmensly high replay factor. Retail pricing shouldnt effect game score.

  3. Got this shit for free with psn plus and I fucking hate it. Preferred to play mgs 4 or mgs3 snake eater, ground zero mechanics are whacked

    Luckily I didn't pre order phantom pain, cause david hayter is better doing snakes voice. Probably wait for phantom pain to be free, other than buying it and being let down again

  4. Got it for free on psn plus and it was a nice experience. I ramboed a lot for fun and it took me about 1,5 hours. So definetely don't pay for this, that'll send the wrong message. Well, maybe if it was like 5 or 10 dollars.

  5. I enjoyed GZ so much more than Phantom Pain, Whereas TPP felt like an empty open world thinly stuck together with a paper thin plot, artifically extended lengh and repetitive missions Ground Zeroes felt like the opposite; really short but for it's lengh brimming with content. Also camp omega as a setting felt a lot more focused overall.

  6. “Kiefer Sutherland’s delivery of Big Boss’ dialogue is more believable than David Hayter’s…” yeah…… right. Because in a video game about giant mechanised walking nuclear armed tanks and cybernetic ninjas and supernaturally powered bad guys you want down to earth believable voice acting….
    Nothing wrong with David Hayter. Whilst kiefer Sutherland is a great actor he’s not a voice actor – his lines often sound stilted and 2 dimensional in MGS5

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